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Cinematic menu showcase

Hawes Rush

Exploring game design and cinematic worlds.

A look at the atmosphere, visual direction and menu of a personal game-design project.

Cinematic menu preview: armoured characters overlook a futuristic city. Ambient animation and music. Use the native controls for sound, pause, seeking and fullscreen.

A world in progress

I direct the visual world and menu design, using AI-assisted development to explore how the experience looks and responds.

Game-design testing remains private. This is a menu showcase, with no commitment to a game release.